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There are several sects of knowledge that exist throughout the multiverse.
These sects are often called guilds. Guilds allow you to gain skills, guild
facilities, and other benefits. You can be a member of only one guild at a
time, but you may further "specialize" within your guild.

Some guilds require that you meet certain criteria before you are allowed
access into that guild. Common criteria include a minimum value of a stat, a
completed quest, a certain alignment, and other similar considerations.

Leaving a guild is something to be discouraged. If you do so, all of your
skills that are "private" to the guild will be forgotten. You will know
whether or not a skill is "public" or "private" when you get information on
the skill at the guild. In addition, when you leave a guild your
proficiencies and public skills will be reduced.

It is generally considered bad form for a non-member to ask anyone where a
guildhall is located.
If you don't know where a guild is, you don't belong and you're
not wanted.
Guilds and their Specializations
Sword art by Moby@EotL.
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